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- on mouseDown
- repeat while the mouseDown
- set the castNum of sprite 45 to 60
- updateStage()
- if the frame = 69 then
- go(10)
- next repeat
- end if
- go(the frame + 1)
- end repeat
- end
-
- on mouseUp
- set the castNum of sprite 45 to 59
- updateStage()
- end
-